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Proyectos / Pocoyo Party
Kids Game Unity 3D Art Tech Art Licensed IP

Pocoyo Party

Educational party game for young children, based on the Pocoyo universe. I contributed to the 3D art and Unity integration pipeline, helping bring environments, materials, lighting and visual effects into a polished, child-friendly experience.

Role
3D Artist / Technical Artist
Focus
3D Art & Unity Integration
Audience
Children aged 2-4
Type
Educational Party Game
Pocoyo Party hero artwork
iOverview

A licensed educational game built around clarity, charm and accessibility

Overview

Pocoyo Party is an educational party game designed for children aged 2-4, built around playful activities, accessible interaction and the recognizable visual language of the Pocoyo universe.

My role

My contribution focused on the bridge between art and implementation: preparing and integrating 3D content in Unity, working on backgrounds, lighting, materials and visual effects, and supporting additional artistic or technical needs during production.

*My Contribution

From 3D art production to engine-ready implementation

3D

3D Art Production

Creation and preparation of 3D assets and backgrounds aligned with the visual style of the Pocoyo universe.

U

Unity Integration

Integration of visual content inside Unity, making sure assets worked correctly in-engine and supported the final gameplay experience.

LM

Lighting & Materials

Material setup and lighting support to preserve a clean, readable and child-friendly look across scenes.

FX

Visual Effects

Support for VFX and small visual feedback elements to reinforce playful interactions.

AT

Art / Tech Support

Solving artistic and technical needs during production, helping the team keep the project moving smoothly.

IP

Licensed IP Consistency

Maintaining visual consistency with a recognizable children's IP while adapting assets to real production constraints.

#Gallery

Visual references from production

>Production Focus

From visual assets to engine-ready content

1

Asset Preparation

Preparing visual elements so they could be used cleanly inside Unity.

2

Engine Integration

Placing and adjusting backgrounds, materials, lighting and effects directly in the engine.

3

Visual Polish

Refining readability, consistency and presentation for a young audience.

4

Technical Support

Helping solve art-related implementation issues during production.

@Tools & Areas

Production areas covered in this project

Unity 3D Art Environment Art Materials Lighting Visual Effects Technical Art Asset Integration Kids Games Licensed IP
3D
"This project represents the kind of production work I enjoy most: connecting 3D art, visual polish and Unity implementation to help a game feel consistent, readable and production-ready."
- Rayco Gonzalez · 3D / Technical Artist

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