Pocoyo Party
Educational party game for young children, based on the Pocoyo universe. I contributed to the 3D art and Unity integration pipeline, helping bring environments, materials, lighting and visual effects into a polished, child-friendly experience.
A licensed educational game built around clarity, charm and accessibility
Overview
Pocoyo Party is an educational party game designed for children aged 2-4, built around playful activities, accessible interaction and the recognizable visual language of the Pocoyo universe.
My role
My contribution focused on the bridge between art and implementation: preparing and integrating 3D content in Unity, working on backgrounds, lighting, materials and visual effects, and supporting additional artistic or technical needs during production.
From 3D art production to engine-ready implementation
3D Art Production
Creation and preparation of 3D assets and backgrounds aligned with the visual style of the Pocoyo universe.
Unity Integration
Integration of visual content inside Unity, making sure assets worked correctly in-engine and supported the final gameplay experience.
Lighting & Materials
Material setup and lighting support to preserve a clean, readable and child-friendly look across scenes.
Visual Effects
Support for VFX and small visual feedback elements to reinforce playful interactions.
Art / Tech Support
Solving artistic and technical needs during production, helping the team keep the project moving smoothly.
Licensed IP Consistency
Maintaining visual consistency with a recognizable children's IP while adapting assets to real production constraints.
Visual references from production
From visual assets to engine-ready content
Asset Preparation
Preparing visual elements so they could be used cleanly inside Unity.
Engine Integration
Placing and adjusting backgrounds, materials, lighting and effects directly in the engine.
Visual Polish
Refining readability, consistency and presentation for a young audience.
Technical Support
Helping solve art-related implementation issues during production.
Production areas covered in this project
"This project represents the kind of production work I enjoy most: connecting 3D art, visual polish and Unity implementation to help a game feel consistent, readable and production-ready."- Rayco Gonzalez · 3D / Technical Artist
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