Talking Pocoyo 2
Character app based on the Pocoyo universe, focused on playful interactions, animation-driven feedback and a polished Unity implementation.
I worked across animation coordination, technical planning and Unity integration, helping connect the needs of design, animation, art and programming into a production-ready interactive experience.
Animation, interaction and technical art inside a licensed character app
Project context
Talking Pocoyo 2 is a licensed character app based on the Pocoyo universe, built around interactive animations, playful reactions and a polished presentation for young children.
My role
My role focused on the technical and artistic bridge between animation, design and Unity implementation. I coordinated animation requests with the series animation team, defined timing and export needs, adapted animations when production changed, and implemented much of the final visual layer inside Unity.
From animation planning to Unity-ready implementation
Animation Coordination
Coordinated animation requests with the official Pocoyo animation team, defining required actions, context, timing, export needs and implementation constraints.
Animation Adaptation
Created, adjusted and edited animations when design needs evolved, covering missing clips, shortened behaviours and new interaction requirements.
Unity Technical Art
Handled the technical-artistic implementation inside Unity, including render setup, lighting, camera, VFX, UI assembly and sound integration.
Props & Asset Cleanup
Modelled new props and cleaned up existing library assets so they were production-ready and suitable for in-engine use.
Design / Programming Bridge
Worked closely with programmers to define how artistic and technical requirements should be implemented in the final interactive experience.
Store & Product Assets
Prepared store screenshots, icon tests, visual material for the app listing and content support for voice/text production.
Visual references from production
Coordinating animation, art and Unity implementation
Define Animation Needs
Identifying which interactions required animation support, how they should behave and how long they needed to be.
Coordinate & Prepare
Preparing clear animation requests, export requirements and technical constraints for the animation pipeline.
Adapt in Production
Editing, trimming or creating animation content when design changes introduced new needs.
Implement in Unity
Bringing the visual layer together through VFX, UI, sound, lighting, camera and render setup.
"A personal highlight of this project was contributing animation work that had to live next to assets produced by full-time Pocoyo series animators. Matching that quality, timing and style inside a production environment is something I'm especially proud of."- Rayco Gonzalez - Technical Artist / Animation Coordinator
Supporting a broader production ecosystem across the IP
Talking Pocoyo 2 was part of a wider production experience across more than 30 Pocoyo apps, where I contributed to different areas depending on the needs of each title: animation, UI, Unity integration, asset cleanup, technical art, store visuals, VFX, lighting, camera setup and production support.
Animation & interaction support
UI assembly and polish
Unity scene setup
Store assets and screenshots
Props and asset cleanup
VFX, lighting and camera
Production areas covered in this project
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